Lizejin

Atmospheric Environment Artist


Hi! I'm Lizejin

(based in the Netherlands)

Atmospheric Environment Artist


My first serious engagement with art was creating short motion design videos on social media. Later on I taught myself to draw and 3D model. These skills formed the foundation on which I continued to grow as a Game Artist. Since 2023 I have been studying Game Art at HKU, Netherlands.I'm curious in a lot of different subjects and like learning a lot about it. Nature, technology, history, art, philosophy and more! I try to use all that information to create interesting interactive experiences with immersive atmospheric environments.When I'm not creating games, I like taking photos outside, listening to music, eating spicy food and playing with my dog Charlie.




[january 2025]

Aoriosa

Environment Art
3D Modeling
Shader Art


A countryside house in my world: Aoriosa, which showcases the mix of two cultures.
[made in Blender]


progress





[october 2024]

The Climb


play it here 🡣

Environment Art / Design
VFX & Shader Art


An atmospheric environment inspired by the Zhangjiajie mountains. I created it to experiment with shaders and VFX and learn to create visuals that are inspired by nature.
[made in Unity]


progress



[march 2024]

Aetheros


play it here 🡣

Environment Art / Design
VFX & Shader Art
3D Modeling


A short experience in dead world called Aetheros. I created it to tell a narrative without text and experiment with shaders and VFX.
[made in Unity & Blender]




[march 2025]


play it here 🡣

Environment Art / Design
3D Modeling
VFX & Shader Art
UI Art / Design
Set Dressing


An adventure platforming game for the client: Creatures Framework to explain their Nine Dimensions Model. A group project with eight others. I put the first area together, created some of the 3D models and VFX and made the UI and dialogue together with Cielke.
[made in Unity & Blender]


progress





[june 2024]

06:66


play it here 🡣

Environment Art / Design
3D Modeling
VFX & Shader Art
UI Art / Design


An interactive experience I created because of my fascination with dreams. I challenged myself to recreate certain aspects of dreams with simple mechanics and an atmospheric environment.
[made in Blender & Unity]


sketches + scrapped UI






[january 2023]

Sol

Environment Art / Design
Illustration
Animation
Coding in C#


My first attempt at creating a game, a game concept and world, 2D assets, 2D animation and coding.
[Made in Unity & Photoshop]


assets + design sheet


[March 2025]

Ray

Original character: Ray, future clan leader and warrior, I created that fits in the world of Legend of Zelda: Breath of the Wild.
[Made in Blender]

Texture maps

(2048x2048)


Progress



[april 2025]

Jam Shop

A small shop that sells keyboards. In the style of Bomb Rush Cyberfunk.
[Made in Blender & Photoshop]


Texture maps

(512x512)


Progress


[april 2025]

Warning! Zone

A dangerous area. A mix between 3D and 2D.
[Made in Blender & Photoshop]

Texture maps

(1024x1024)

[january 2025]

Notes

Magical creatures that live in Aoriosa.
[Made in Blender]